Rules and Regulations
2025 HERO 7v7 SZN Rules
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Tournament Rules
General
- Age Divisions: 10U, 12U, 14U, 15U, and 18U.
- January 1 of the current 7v7 season year determines age eligibility.
- Unsigned seniors may participate. Signed seniors to a college are not eligible.
- Only four (4) coaches per team are allowed on the sidelines. All team photographers, managers, position coaches, team moms, fans, etc. must remain a minimum of 10 yards off the field in the end zone area.
- Coaches are responsible for keeping fans in the designated area.
- Failure results in an Unsportsmanlike Conduct penalty.
- Hero Sportz Brand LLC (Hero) may cancel or change event location. If changed/canceled, Hero will not reimburse travel/lodging/food costs. Teams may request a registration refund, subject to approval.
- All decisions by Hero staff are final.
Coach & Spectator Conduct/Responsibilities
- Hero may require coaches/families/parents/spectators to observe from designated areas.
- Coaches must sign and adhere to a coaches code of conduct.
- Any coach displaying negativity toward players/coaches/staff will be removed for the remainder of the tournament.
- All participants and supporters must conduct themselves appropriately.
- Inappropriate, rude, or confrontational behavior can result in team disqualification at Hero’s sole discretion.
- Misconduct may result in removal from premises at Hero’s sole discretion.
Check-in & Registration
- Participation requirements and registration guidelines are provided to the head coach/club admin via Zorts Sports.
- A Hero Sportz Participation Authorization, Release & Waiver of Liability and Indemnity & General Release Agreement, electronically signed by a parent/guardian, is required via Zorts Sports.
- Players must have an active/eligible Zorts Player Card (Bronze or above).
- See Zorts for Player Card details.
- Roster changes are not allowed once your first game starts.
- Roster additions after the deadline cost $25/player.
- Hero may disqualify players/teams that don’t meet current season requirements.
- At least one (1) coach/rep must check in Saturday to receive player/coach wristbands; arrive at least one hour before your first game.
- Subject to change at Tournament Director’s discretion.
Rosters
- All rosters must be completed via Zorts Sports.
- Teams: minimum 7, maximum 30 players.
- Teams must start with at least 7 players.
- Injury: teams may play with 7, but never fewer.
- Roster protests are handled by the Tournament Director before or during play.
- Notify tournament staff immediately when submitting a protest.
- Game play and time do not stop during a protest.
- If illegal: offending team forfeits, 28–0.
- If legal: game stands as played.
- No roster protests after a game concludes.
- Players may play for only one (1) team per age division.
- Players may play their current division and also “play up” one division.
- Organizations with multiple teams in the same division:
- Once a team is eliminated, those players are disqualified from further play that day.
- Wristbands are not interchangeable.
- All players must have a wristband to compete.
- Monitored by tournament staff.
- Players/teams competing without a wristband are eliminated.
- Players cannot play on more than one team within an age division during the event.
- Teams using players not on their original roster are disqualified.
- A player cannot play for two different teams in any age division.
Pool & Bracket Play Format
- Minimum three (3) pool games; a fourth may be added if scheduling allows (Director discretion).
- Divisional tie-breakers:
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Two teams tied:
- Head-to-head
- Point differential
- Total points allowed
- Total points scored
- Coin toss
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Three or more teams tied:
- Point differential
- Total points allowed
- Total points scored
- Coin toss
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Two teams tied:
- Playoffs & champions:
- Single-elimination brackets are scheduled after pool results are submitted in Zorts.
- Director discretion applies.
- Seeds determined by:
- Overall record
- Point differential
- Total points allowed
- Total points scored
The Game
- Pre-game coin toss at midfield determines first possession.
- In bracket play, higher seed chooses who starts with the ball.
- Offense starts at the 40-yard line, choice of hash. After any change of possession:
Note: Interceptions start at the 30-yard line.
- All snaps at the 40 must be off the QB-TEE or under center (no shotgun). After advancing past the 40, shotgun is allowed.
- If using a center, the center is ineligible to catch a pass.
- Three (3) downs per line-to-gain: 25-yard, 10-yard, and Goal lines.
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Red zone 4th-down option: Offense may go for it on 4th down inside the 10. If successful: touchdown. If not: defense awarded 4 points.
- Interception still counts as a defensive stop (no extra 3 points added).
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Red zone 4th-down option: Offense may go for it on 4th down inside the 10. If successful: touchdown. If not: defense awarded 4 points.
- Runner is down when touched with at least one hand below the neck.
- Excessive force (shove/push/strike): Automatic 1st down + 10 yards; possible expulsion if flagrant.
- QB has 4.0 seconds to throw. Field marshal times and will call “sack” at 4.0 if ball is still in hand; play is dead. Judgment is at field marshal’s discretion.
- No runs; no blitzing.
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Challenge Flag (HS 15U & 18U, semifinals & finals only):
- Reviewable: touchdowns; out of bounds; catch/no-catch (incl. INTs).
- Judgment calls (e.g., DPI/OPI/holding) are not challengeable.
- One red challenge flag provided; must be thrown immediately before the next snap.
- Video must be clear; officials decide if evidence is sufficient.
- If unclear: call stands; team loses timeout and challenge.
- One challenge per game; failed challenge costs a timeout; successful challenge keeps the timeout.
- Challenging with no timeouts: Unsportsmanlike, 15 yards.
- Team cannot commit a penalty before next snap then challenge (Unsportsmanlike, 15 yards).
Equipment
- Mouth guards mandatory (QBs exempt).
- Soft-shell helmets highly recommended and must be secured while on field.
- Matching uniforms required; secondary uniform (dark or light) mandatory; numbers recommended.
- Same-color conflict: coin toss—loser changes (pool). In bracket play, higher seed has option.
- Home = dark; Visitor = light; QB may wear a different color on offense.
- Teams provide footballs:
- PeeWee Size 5 (5U–8U)
- Junior Size 6 (8U–12U)
- Youth Size 7 (12U–14U)
- Pro/Official Size 9 (14U+)
- Closed-toe shoes required; cleats allowed (no metal; facility rules may apply).
- Tape, gloves, elbow/knee pads allowed. Braces with exposed metal are permitted.
- Players encouraged to remove jewelry/hats/do-rags. Winter beanies allowed.
Field
- Dimensions: 50 yards x 53.3 yards wide.
- 40-yard playing field + 10-yard end zone.
- Line-to-gains: 25, 10, Goal.
- 1st LTG: 15 yards (25-yard line).
- 2nd LTG: 15 yards (10-yard line).
- 3rd LTG: Goal line.
Timing & Overtime
- Game time is forfeit time (registration does not delay games). Forfeit = 28–0. Director discretion applies.
- 25-minute continuous clock, unless a 28-point advantage ends the game.
- Clock stops for timeouts (bracket only) or injuries at officials’/director’s discretion.
- 25 seconds to snap after spotting; offense retrieves and spots ball with line judge.
- One (1) 30-second timeout per team per game (bracket only). Clock does not run during PAT after a timeout.
- Officials may stop clock at discretion.
- Injury: clock stops; restarts when player leaves field. Injured player must sit one play if attended to.
- Pool games may end tied. Bracket ties go to overtime:
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Overtime:
- Higher seed chooses offense/defense.
- Each team: 3 plays from the 10-yard line, choice of hash.
- If offense scores, they must go for 2 from the 10.
- If still tied after 1st OT: one play from the 40; greater yardage wins.
- 2nd OT: teams switch who starts with the ball.
- No timeouts; an INT ends the game.
Scoring
- Touchdown = 6 points.
- After TD, declare 1-point (from 5) or 2-point (from 10). Changes require a charged timeout; cannot change after a penalty is enforced.
- Turnover on downs: 0 points to defense.
- Safety = 2 points.
- Interception = 3 points (no returns). New offense starts at the 30.
Note: If INT occurs with no time on the clock, the 3 points still apply.
- Red-zone 4th-down stop (inside 10, when offense elects 4th-down option) = 4 defensive points.
- 40-yard touchdown (scored on a passing play from the 40) = 8 points. Can be caught in end zone from 40, or a pass that gains 40 for a TD.
- PAT turnovers are dead balls; no points awarded.
- Officials/field marshal keep official score.
Coaches
- Four (4) coaches on the sideline; others stay 10 yards off the field in end zone area.
- One (1) offensive coach may be on field. Penalty: delay of game + loss of down.
- Only four (4) substitutes on field during play (on one knee). Penalty: delay of game + loss of down.
- Offensive coach must be behind huddle and stop coaching at the snap. Penalty: delay + loss of down.
- O/D may not set up on field until opponent reaches the 10-yard line. Penalty: delay + loss of down.
- No defensive coaches on field.
- Sideline warnings: 1st = warning; 2nd = 10 yards (or half dist.); 3rd = ejection.
Live Ball / Dead Ball
- Ball live at snap until whistle.
- Officials indicate neutral zone & LOS. Entering the neutral zone is an automatic dead-ball foul (courtesy warnings may be given).
- Possession in air: in bounds if first foot down is in bounds.
- Defense may not mimic offensive signals; Unsportsmanlike if so.
- Substitutions on any dead ball.
- Any official may whistle the play dead.
- Play is dead when:
- Touched below the neck with one hand
- Ball hits ground (bad snap spotted where it hits)
- Ball-carrier steps out
- TD, PAT, or safety is scored
- Ball-carrier’s knee or arm hits ground
- Receiver catches ball with one or no flag(s)
- 4-second pass clock expires
- Inadvertent whistle
Note: There are fumbles; the ball becomes dead. If the ball-carrier fumbles, spot is 10 yards from where possession was lost. - Inadvertent whistle options:
- Take the ball where the whistle blew (down counts), or
- Replay the down from original LOS.
Note: If on the last play of a half/game, offense gets one untimed down with the same options.
Offense
- Spot is where the ball is when the runner is touched.
- No running plays.
- 4-second pass clock: if no pass thrown, play is dead; down consumed; ball returns to LOS.
- All passes must be forward from behind the LOS; ball out of hand before crossing.
- Swing pass that doesn’t cross LOS and is tagged behind the 40 results in a safety (2 points to defense).
- No blocking or screening at any time — 5 yards from previous spot and loss of down.
- Offensive players without the ball must stop motion once ball crosses LOS (no running escort).
- Formations must be legal: WRs outside the tackle box; one on the line each side. Illegal Formation = 5 yards, replay down.
- Offensive subs must enter through the back of the offense.
- Only one player may be in motion; motion must be parallel to LOS.
- Multiple players may go in motion but must be fully set before snap. Illegal Shift = 5 yards, replay down.
- Receivers need one foot in bounds (first contact).
- Simultaneous possession goes to offense.
- Interceptions are not returnable.
- Fumbles = loss of 10 yards.
Defense
- Ball-carrier down when touched with one hand below the neck.
- Excessive force: Automatic 1st down + 10 yards; possible ejection if unsportsmanlike/flagrant.
- Defense may jam within 5 yards and play tight; no excessive holding, hands to face, head slaps, or throwing players down.
- Excessive force/shoving → Automatic 1st down + 10 yards.
- No blitzing in regulation or OT. Illegal blitz = 15 yards, automatic 1st down.
- Interception: immediate dead ball; change of possession at the 30; defense awarded 3 points.
- If interception team is flagged Unsportsmanlike: half-the-distance (15 yards) and loss of down; new offense starts at the 35, 2nd down.
- Defensive pass interference (DPI): spot or 15 (whichever is less from infraction), automatic 1st down.
- Defensive holding: 10 yards from previous spot, automatic 1st down.
Penalties
Penalty | Yards | Spot Assessed | Result |
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Offsides | 5 | Previous spot | Replay down |
False Start | 5 | Previous spot | Replay down |
Illegal Formation | 5 | Previous spot | Replay down |
Illegal Shift | 5 | Previous spot | Replay down |
Illegal Motion | 5 | Previous spot | Replay down |
Delay of Game | 5 | Previous spot | Replay down |
Illegal Participation | 5 | Previous spot | Replay down |
Illegal Blocking | 5 | Previous spot | Loss of down |
Offensive Pass Interference | 10 | Previous spot | Loss of down |
Defensive Pass Interference | Spot/15 | Spot or previous | Auto 1st down |
Defensive Holding | 10 | Previous spot | Auto 1st down |
Illegal Blitzing | 15 | Previous spot | Auto 1st down |
Excessive Celebration / Taunting | — | — | No extra point; Loss of down |
Unsportsmanlike Penalty | 15 | Previous spot | By offense: Loss of down · By defense: Auto 1st down |
No penalty may be assessed in excess of the 40-yard line; beyond the 40 results in only a loss of down.
Celebrations / Fighting Conducts
- Celebrations are encouraged; taunting is not. Keep it quick and within your side of the hash. Excessive celebration/taunting: unsportsmanlike, loss of down, and ejection of the player.
- BALLHEAD NOTE: Circling/touching opponents results in an excessive-celebration penalty plus two (2) points awarded to the non-offending team. A second violation may result in ejection (Director discretion).
- Punting the ball: personal foul. On change of possession, results in loss of down and ball at the 40.
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Fighting will not be tolerated.
- Coaches encouraging inappropriate behavior or acting aggressively toward others: ejected after one warning.
- Coach touching an opposing player: ejected from tournament.
- Player throwing a punch: ejected immediately and cannot return to the tournament.
- Pushing/shoving may result in immediate ejection (referee discretion).
- Second incident by same player(s): ejected from the entire tournament.
- Bench-clearing fight: both teams ejected; forfeit.
- Officials may eject any player(s) or team.
- Tournament staff may eject players/coaches/teams/bystanders and require immediate facility exit; referees may also issue a 15-yard unsportsmanlike penalty.